I wanted to make an Earth for real-time use at 4k and see what Unreal Engine 5 could handle. So far it's a real time version of planet Earth with 80k textures using Nanite for terrain models (~40million polys optmised from over 2 billion) and some volumetric clouds that I'm experimenting with for close ups. Keen for comments and crits. Thanks!
Giga Earth
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Giga Earth

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